Making separate pieces agree
A plate, a render and a light, made to behave as one photographed thing. Deep compositing, CG and environment integration, keying, cleanup, camera projection — in Nuke.
Ten years making shots work — feature film and premium episodic, from first render pass to final.
A plate, a render and a light, made to behave as one photographed thing. Deep compositing, CG and environment integration, keying, cleanup, camera projection — in Nuke.
Shots carried to broadcast and theatrical standard — and a sequence that still holds together when several artists have been through it. Lead-level on episodic.
New models arrive every few weeks and most of them do not survive contact with a real shot. Keeping up is part of the job: reading what ships, testing it against work I already know the answer to, and separating what is usable in production now from what is interesting in a year.
Right now that means diffusion-based relighting, inpainting and digital matte painting, conditioned on reference so the result matches the plate instead of approximating it. Built in ComfyUI.
It gets the test any comp gets: does it survive review, at delivery resolution, on the schedule. Where it does not, it does not ship.
The reel is private — most of the work is under non-disclosure, so access is by individual code.